Last week we discussed using the skill Religion in Dungeons and Dragons 5th edition. Today we’re getting a grip on that skill of nimble fingers, sleight of hand. This will be a short one, as it’s pretty straight forward and a DM hardly needs inspiration in cultivating the use of it.
Using Skills – Sleight of Hand
The juggler stepped through the crowded market area, ignoring every jostle and bump as she kept five balls in the air -as well as nicking a bauble surreptitiously off of a market stall. The courtier made her rounds through the ballroom, greeting diplomats and nobles one after the other with a friendly pat or a hug; none would realize until much later that their pockets were much lighter. The guard captain once again frisked the urchin he had caught stealing in the wharf district, but could not for the life of him figure out what happened to the coins he swore he saw the vagrant grab. Sleight of hand is the go to skill for the sticky fingered.