So I fell off the planet for a bit around the holidays. Things got busy and I mentally checked out and was unable to really produce anything of worth or note. A new year is in front of us, however, and I am getting back upon the horse.
Today we’ll be discussing the skill Religion. I want to thank you for sticking with me through this series. I’ve rather enjoyed writing it and seeing the discussion it creates. We’re nearing the end of the skill list, and with that I need to think of another excuse to post weekly to my blog.
Using Skills – Religion
The ranger motions for the traveling band to stay back as he examines the half-hidden stone marker among the brambles near the woods path, recognizing it as a symbol for a infernal cult that haunts the wilds of the area. A cleric studies an ancient apocryphal text of his church, recognizing some of the iconography as still in use today. The diplomat nods casually to the grand looking priest that meets her at the entrance of the temple, but bows reverently to the old woman in plain robes that stands beside him – knowing her to be the true head of the religious order. Religion is a skill for those who want to be proficient in divine knowledge.
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Welcome to the next edition of Using Skills! Last week we looked at Medicine, and this week we’ll be looking at Nature. Enjoy!
Using Skills – Nature
The wise woman pulls a cluster of dried herbs from a flour sack and tosses them in a cauldron while making a note in her book. A struggling wood elf scours the floor of the dense forest for a certain white flower, knowing the taproot of this local plant will neutralize snake venom. The green knight scans the trees, confused as to how birch trees could be growing so far south. Nature is the knowledge of flora and fauna, and the lore of the wilderness.
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Apologies for the late post, I had forgotten to publish it this morning. Last week we covered Insight, and this week we’re covering Intimidation. Enjoy!
Using Skills – Intimidation
The Goliath chieftess cracks her knuckles and smiles to the goblin captive, who turns a paler shade of green. A diplomat quietly whispers into the magistrate’s ear, reminding him of the dangers of going against the Earl during the council vote. The knight throws down his shield and holds aloft the holy symbol of his deity to the unruly mob, checking their simmering anger with a reminder of divine retribution. Intimidation is the skill used by those who persuade with a closed fist rather than an open hand.
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Last week we covered History. This week, it’s all about that woogy feeling you get around creeps. That’s right, Insight. Or, a PCs spider sense. Enjoy!
Using Skills – Insight
The guard captain reads over the suicide note a third time, noting a rather matter-of-fact tone that wouldn’t match the nervous man now hanging from the barn rafters. The barbarian narrows her eyes at the guide she hired to get her through the city to the harbor, finding his manner and speech ringing false. The minstrel strikes a chord on his lute as he listens to the crowd, getting a feel for their mood before deciding what to play. Insight is your natural awareness and empathy of other people and creatures.
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And now for the next in our ongoing series on Using Skills. Last week we explored Arcana, and now we’re going to explore the shady side of Charisma with Deception.
Using Skills – Deception
The diplomat plants a small false rumor among the other members of the town committee that is just enough to sway them in the direction he wanted. The thief, being held up by the scruff of her coat by a guard, quickly comes up with a reason for being so interested in the locked door to the merchant’s house. The old barbarian looks at his hand of cards, then at the other players, letting his face show a small imperceptible grin -just long enough for the other players to think they’ve detected a hint of something under the stony exterior. Deception is the art of convincing others that something false is true.
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