Dungeons and Dragons

Today is Tuesday, which means: maps! Lots of stuff today folks, so check them out.

Our new public map today is a free-to-use updated version of an older map I did for Inktober. This is a set of tombs in a canyon, somewhere in an arid rocky waste. Notably, this map lacks a grid, which isn’t common among my work.

300 dpi, PNG, free-to-use
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Today I released a set of initiative tents on the patreon as an early access opportunity for patrons of the adept level.

Still feeling a bit froggy, I decided to whip up some quick condition markers that you can hang over an initiative tent to help keep track of conditions with a visual reminded. I’m releasing these now to everyone, so use them with your favorite initiative tents! Or you could become a patron to access the ones I made a month before they are made public.

I printed them on parchment paper, and I’m thinking about cutting the bottom corners so that the bottom becomes a point, making them look like little banners (you can see an example of that below).

Please enjoy!

You can grab the condition markers here or below.

So you might notice a few major changes around here.

As of now, this website is no longer Role-Play Craft, and is now 9th Key Press!

Why the change? Mostly because I wanted to transition away from my intermittent amateur content and move into more professional independent and free-lance efforts. I’ve added dungeon maps to my repertoire fairly recently and these have given me the confidence to attempt to do something that I consider very important: to work for myself.

Me and my wife are launching 9th Key Press as an independent RPG content producer. Our first step is a Patreon (you can check it out here). This website will serve as a place to showcase our free content, especially the items we provide as early-access on Patreon to be later shown on here.

As producers we hope to create a variety of products centered around RPGs. Supplements similar to what I use to do under the Role-Play Craft moniker, but also maps and art. Things like printable miniatures as well, and one or two page worksheets to help Dungeon Masters develop their campaigns.

One of the things I want to put a lot of effort into is to create an archive of maps and illustrations provided for free under the Creative Commons license to help independent creators, especially new ones, to get their feet without having to spend a lot on commissioning maps and art for their early projects. I’ll be working out the details in a few weeks, so stay tuned. A lot of those free-for-use items will be provided first through patreon as early access content.

So this is a map I did early on in my mapping efforts, during Inktober. It was the second day’s map, if I remember correctly, and for some reason I decided to do tiny tiny tiny brickwork. It took forever, it pained my hand, but I loved how it looked. It really helped to obfuscate my amateurish skills at that time.

Here it is for your enjoyment and personal use!

Our Patreon currently has several pieces of free content that haven’t yet made the transition over here, so even if you’re not interested in funding our patreon you should still hop over there to grab the free stuff and follow us for more.

As for the content that used to be hosted on here, most of it has been archived away to either be cannibalized or re-written with more mindfulness and professionalism (and edited by my very talented wife). We’ve kept the Using Skills posts up because frankly they’ve proven to be the most popular posts I’ve ever done as Role-play Craft. I still think they need a lot of work, but you can find them under their own category in the menu.

Until next time, thank you for checking us out and for those who have been here since the old days, thank you so much for continuing to check out my work through periods of silence.

And now we finally come to the last part of our ongoing series on the skills of 5th edition Dungeons and Dragons. Last time we covered Stealth, and for this final discussion we’ll be going over that friend of rangers and barbarians: survival.


Using Skills – Survival

The bent blades of grass. The occasional broken dead twig from the surrounding autumn forest trees. A slight smell still on the air; of horse sweat and steel.

“Less than an hour,” the tracker said, brushing dead grass out of the way of the muddy hoof-print. “Riding east hard, though they’ll need to be turning south-east to get around the river.”

Survival is the skill of thriving outside the confines of civilization.

Gijsbrecht_Leytens_-_A_winter_landscape_with_a_woodsman_and_travellers

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Welcome to the next edition of Using Skills! Last week we looked at Medicine, and this week we’ll be looking at Nature. Enjoy!


Using Skills – Nature

Antique Japanese Old Fashioned Vintage Art

The wise woman pulls a cluster of dried herbs from a flour sack and tosses them in a cauldron while making a note in her book. A struggling wood elf scours the floor of the dense forest for a certain white flower, knowing the taproot of this local plant will neutralize snake venom. The green knight scans the trees, confused as to how birch trees could be growing so far south. Nature is the knowledge of flora and fauna, and the lore of the wilderness.

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Last week we covered History. This week, it’s all about that woogy feeling you get around creeps. That’s right, Insight. Or, a PCs spider sense. Enjoy!


 

Using Skills – Insight

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The guard captain reads over the suicide note a third time, noting a rather matter-of-fact tone that wouldn’t match the nervous man now hanging from the barn rafters. The barbarian narrows her eyes at the guide she hired to get her through the city to the harbor, finding his manner and speech ringing false. The minstrel strikes a chord on his lute as he listens to the crowd, getting a feel for their mood before deciding what to play. Insight is your natural awareness and empathy of other people and creatures.

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And now back to our Using Skills series. Last time we covered Deception, this time its…


Using Skills – History

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The cleric studies the small wooden idol, trying to determine if it matches the descriptions of ancient orc fetishes she had learned about years ago as a scholar. A thief selects an unassuming jewel from the vault he has broken into, knowing this one to be the crown jewel of the old kingdom. The paladin pales as he deciphers the name carved in old draconic above the sarcophagus, having heard it many times in ancient tales of evil. History is the domain of those who study the past in order to further their fortunes in the future. Read Full Article

Last week we covered Athletics. After a hiccup in the order, I present to you Using Skills – Arcana! We are now back on schedule.


Using Skills – Arcana

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A wizened scholar pores over an ancient text once thought of little note, but he is beginning to know better. A treasure hunter traces her finger over the sigil set into the chamber wall, remembering the right way to draw the symbol so as to not set off the ancient trap. The warlock repeats a phrase he learned early in his youth, once believing it to be a child’s rhyme but now knowing its true power. Arcana is the domain of arcane lore and secrets; the deep well of knowledge about the power that weaves itself throughout existence.

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