role playing games

Talking with a few folks recently about Isometric maps reminded me of my first ever attempt, this Shrine of St. Sabella. I decided now would be a good time to share it on my website, as I’ve only ever posted it once on twitter before.

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Hello!

Originally I was making these for my Patreon, but I enjoyed the end result so much that I wanted to share them in some way with everyone.

Today I’ve got a special treat for Patrons and Non-patrons alike that I hope you enjoy. This PDF document is a form-fillable card document. With it you can create what I’m calling RLS Cards: Rumor, Lore, and Secrets. Hopefully this will provide you with an easy and aesthetically pleasing way to beef up your information game.

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Using Skills is a series of posts that delves into and discusses each skill in 5th Edition Dungeons and Dragons. This index is meant to make this series easier to navigate for anyone wishing to look up a particular skill.

And now we finally come to the last part of our ongoing series on the skills of 5th edition Dungeons and Dragons. Last time we covered Stealth, and for this final discussion we’ll be going over that friend of rangers and barbarians: survival.


Using Skills – Survival

The bent blades of grass. The occasional broken dead twig from the surrounding autumn forest trees. A slight smell still on the air; of horse sweat and steel.

“Less than an hour,” the tracker said, brushing dead grass out of the way of the muddy hoof-print. “Riding east hard, though they’ll need to be turning south-east to get around the river.”

Survival is the skill of thriving outside the confines of civilization.

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After a month’s hiatus, we return with a new Using Skills! Last time we discussed sticky fingers and grabby hands with Sleight of Hand. This time we talk of Stealth, possibly the most used and certainly most useful skill for most characters in Dungeons and Dragons.


Using Skills – Stealth

(As a note, this episode of Dragon Talk has Jeremy Crawford discussing Stealth.)

The foot-pad ambles slowly across the cobblestone street in the dark of midnight, feet not making a sound as she slips past the searching watchmen. The hunter nocks an arrow, aiming with her short bow from the brambles and bushes waiting for this one perfect shot at the great wolf as it pads slowly into view. The acrobat steps off the precipice and silently begins to fall downward towards the unwary thug in the alleyway, his daggers held high for the killing strike. Stealth is the cornerstone of surprise, which is the cornerstone of victory.

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Last week we discussed using the skill Religion in Dungeons and Dragons 5th edition. Today we’re getting a grip on that skill of nimble fingers, sleight of hand. This will be a short one, as it’s pretty straight forward and a DM hardly needs inspiration in cultivating the use of it.


 

Using Skills – Sleight of Hand

The juggler stepped through the crowded market area, ignoring every jostle and bump as she kept five balls in the air -as well as nicking a bauble surreptitiously off of a market stall. The courtier made her rounds through the ballroom, greeting diplomats and nobles one after the other with a friendly pat or a hug; none would realize until much later that their pockets were much lighter. The guard captain once again frisked the urchin he had caught stealing in the wharf district, but could not for the life of him figure out what happened to the coins he swore he saw the vagrant grab. Sleight of hand is the go to skill for the sticky fingered.

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So I fell off the planet for a bit around the holidays. Things got busy and I mentally checked out and was unable to really produce anything of worth or note. A new year is in front of us, however, and I am getting back upon the horse.

Today we’ll be discussing the skill Religion. I want to thank you for sticking with me through this series. I’ve rather enjoyed writing it and seeing the discussion it creates. We’re nearing the end of the skill list, and with that I need to think of another excuse to post weekly to my blog.

Enjoy!


Using Skills – Religion

The ranger motions for the traveling band to stay back as he examines the half-hidden stone marker among the brambles near the woods path, recognizing it as a symbol for a infernal cult that haunts the wilds of the area. A cleric studies an ancient apocryphal text of his church, recognizing some of the iconography as still in use today. The diplomat nods casually to the grand looking priest that meets her at the entrance of the temple, but bows reverently to the old woman in plain robes that stands beside him – knowing her to be the true head of the religious order. Religion is a skill for those who want to be proficient in divine knowledge.

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Thank you for joining us for the next part in the Using Skills series. Last week we covered Performance, and this week we’ll be covering Persuasion. Enjoy!


Using Skills – Persuasion

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The duke walks among the guests of his fete, speaking to each in turn with a good-natured comment or a knowing wink. The street urchin appeals to the good graces of the guardsman who holds him aloft by the scruff of his shirt. The knight makes an impassioned plea to the chamberlain of the city, trying to convince him that the dangers in the forest are a danger to the city as well. Persuasion is the ability used by those who wish to influence others with their personality and grace.

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