Welcome to part 2 of my weekly series on using the skills of 5th edition Dungeons and Dragons. Last week we covered Acrobatics, and this week we’ll be going over Animal Handling
As mentioned before, the point of this series is to clearly define what each skill is as well as provide examples and options for using it in your game. Some skills, such as Animal Handling, seem (to me) to not be used as much as they should. Hopefully this series of posts will inspire you to try something new in your games, or provide your PCs with the opportunity to do so themselves.
Using Skills – Animal Handling
A woodsman coaxes a bear cub, badly burned by a bushfire, out from under a dead log. A hunter watches warily as a dire wolf stalks nearer, trying to figure out if the thing is curious – or hungry. A charging knight guides his stallion to jump over a thorny wall of brambles with only the slightest touch. Animal Handling is the domain of those with a connection to the beasts of the world, and the desire to control them in some way.
Continue reading “Using Skills – Animal Handling”
Greetings and welcome to a bit of a departure of the usual Role Play Craft fare. I tend to stick to optional rules mechanics or campaign and story content. However, my content production is around one or fewer posts a month these days – generally because what I do release is pretty comprehensive or wordy.
Recently I’ve begun to try to organize myself using the Bullet Journal technique, and in doing so have challenged myself to practice certain daily, weekly, and monthly habits. One of those that pertains to this blog is to get one post published a week. What this means is I need to generate smaller bite sized bits of content to space out the time between the larger rules modules and story content.
Thus this limited series of blog articles was born: Using Skills. What I hope to accomplish with this series of articles is to give both Players and Dungeon Masters a good idea of what a Skill is, it’s uses, as well as unique ways in which to use it. This latter effort is a bit of a continuation of the last post dealing with Skill Specialties. Hopefully this will make this series useful for beginner, intermediate, and veteran role players.
I’ll be going in alphabetical order, and you can expect a new blog post about Skills each week on Tuesday until we reach “Survival” -whereupon I’ll need to find a new weekly subject. Interspersed with these, hopefully around once a month, will be the larger posts of rules mechanics and story inspiration that I tend to release as PDFs.
That’s the plan, anyway! There’s no telling what might happen between a penchant for procrastination and probable undiagnosed ADD. With that being said, let us begin with the go to skill of gymnasts and foppy duelists…
Using Skills – Acrobatics
The agile thief leaping from a rooftop into a small window below in the alleyway. An elven ranger falls from a slippery cliff, but rolls expertly to avoid hurting herself. A cocky duelist somersaults over two brutish bandits to come up behind them. Acrobatics is the domain of those wishing to perform stunts of agility and balance.
Continue reading “Using Skills – Acrobatics”
Too long in the making, here is my playtest/WIP Backgrounds and Station module for my re-imagined Al-Qadim campaign world.
Continue reading “Al-Qadim: Station and Backgrounds”
I’ve been running Al-Qadim (well I have ran one session anyway) converting on the fly to 5th edition. I soon realized that I wanted to get a weapons, armor, and gear list set up for use with it, as a lot of the weapons and armor you see in Al-Qadim are different and there is quite a bit of variety in their goods and services.
So, I’ve spent two manic days putting this monstrous PDF together. I’ve come up with the items and prices based on scouring through the Al-Qadim books, the 2e Player’s Handbook, comparing it to the 5e Player’s Handbook, and a good bit of my own fiat. I’ve added even more items to the lists from the 2e Al-Qadim books that I felt were missing (no coffee beans listed for trade goods? come on!). I also made a table of clothing sets to give examples of how the clothing listed before that might be used by different people in the Land of Fate.
Anyway, here it is in one giant WIP PDF. Enjoy!
You are led down a spiralling stone staircase, far beneath the unassuming house near the outside of the village. Your eyes are covered, and you have to grasp the shoulder of the masked Gatekeeper as he leads you forward towards your fate. You are cold and tired, but in your heart anxiety wrestles with excitement.
There is the sound of a door opening and a rush of warm air, and you step forward. It shuts behind you with a soft click. Around you is the thick perfume of incense, and you feel hot flame on your face as the blindfold is taken from your eyes. Finally you behold the inner sanctum, the secret circle of power for higher initiates.
Finally you are being given the secret that binds your soul to the order.
Hidden from the eyes of official authority, below the lazy vigil of noble and king and the blind eyes of the temples, lay the secret path to true power. One need only seek it out, to walk the hidden path of illumination. Continue reading “As Above, So Below: The Cultist Background”