Using Skills – Perception

Thank you for joining us for this week’s edition of Using Skills, covering perception. Last time in this series we took a look at Nature. Last week we had taken a break and instead presented to you a new version of the Automaton race. Check it out!


 

Using Skills – Perception

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As her party circumvents a dank old tunnel, the sorceress taking up the rear finds that an odd shape on the ceiling above catches her eye. From his hidden spot on the balcony above the ancient chamber, the thief gazes around trying to find anything out of the ordinary in the chamber below. As he makes his way through a large crowd, the knight notices a small dirty hand make its way to his belt pouch. Perception is the boon of any adventurer that wants to survive in the dark and hidden places of the world.

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Using Skills – Nature

Welcome to the next edition of Using Skills! Last week we looked at Medicine, and this week we’ll be looking at Nature. Enjoy!


Using Skills – Nature

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The wise woman pulls a cluster of dried herbs from a flour sack and tosses them in a cauldron while making a note in her book. A struggling wood elf scours the floor of the dense forest for a certain white flower, knowing the taproot of this local plant will neutralize snake venom. The green knight scans the trees, confused as to how birch trees could be growing so far south. Nature is the knowledge of flora and fauna, and the lore of the wilderness.

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Using Skills – Medicine

Last week we covered Investigation in our Using Skills series. This week we’re back with Medicine. Enjoy!


Using Skills – Medicine

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A city watchman brings his torch closer to the body in the alley, trying to figure out how the person died. A cleric prays over an ill peasant while taking note of her symptoms to develop a diagnosis. The barbarian gingerly wraps the wounds of his unconscious companion to stop the flow of blood in an attempt to keep him from death’s door. Medicine is the science of health.

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Using Skills – Investigation

All right, we’re finally back on track with our ongoing series Using Skills, in which we define and explore each skill in Dungeons & Dragons 5th edition. Last time in this series we took a look at Intimidation. Today we’re looking at Investigation. Enjoy!


Using Skills – Investigation

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A scholar pores over a text, surrounded by piles of books, looking for the one clue that will cause everything else to fall into place. The scout inspects a tile in the floor that looks ever so slightly different then the rest. The dwarven foreman taps the cavern wall lightly with his small surveyor hammer, listening to the sound, looking for the best place to begin work on a new tunnel. Investigation is using your powers of deduction to link clues and arrive at a conclusion.

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Using Skills – Intimidation

Apologies for the late post, I had forgotten to publish it this morning. Last week we covered Insight, and this week we’re covering Intimidation. Enjoy!


Using Skills – Intimidation

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The Goliath chieftess cracks her knuckles and smiles to the goblin captive, who turns a paler shade of green. A diplomat quietly whispers into the magistrate’s ear, reminding him of the dangers of going against the Earl during the council vote. The knight throws down his shield and holds aloft the holy symbol of his deity to the unruly mob, checking their simmering anger with a reminder of divine retribution. Intimidation is the skill used by those who persuade with a closed fist rather than an open hand.

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Using Skills – Insight

Last week we covered History. This week, it’s all about that woogy feeling you get around creeps. That’s right, Insight. Or, a PCs spider sense. Enjoy!


 

Using Skills – Insight

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The guard captain reads over the suicide note a third time, noting a rather matter-of-fact tone that wouldn’t match the nervous man now hanging from the barn rafters. The barbarian narrows her eyes at the guide she hired to get her through the city to the harbor, finding his manner and speech ringing false. The minstrel strikes a chord on his lute as he listens to the crowd, getting a feel for their mood before deciding what to play. Insight is your natural awareness and empathy of other people and creatures.

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Using Skills – History

And now back to our Using Skills series. Last time we covered Deception, this time its…


Using Skills – History

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The cleric studies the small wooden idol, trying to determine if it matches the descriptions of ancient orc fetishes she had learned about years ago as a scholar. A thief selects an unassuming jewel from the vault he has broken into, knowing this one to be the crown jewel of the old kingdom. The paladin pales as he deciphers the name carved in old draconic above the sarcophagus, having heard it many times in ancient tales of evil. History is the domain of those who study the past in order to further their fortunes in the future. Continue reading “Using Skills – History”

Using Skills – Deception

And now for the next in our ongoing series on Using Skills. Last week we explored Arcana, and now we’re going to explore the shady side of Charisma with Deception.


Using Skills – Deception

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The diplomat plants a small false rumor among the other members of the town committee that is just enough to sway them in the direction he wanted. The thief, being held up by the scruff of her coat by a guard, quickly comes up with a reason for being so interested in the locked door to the merchant’s house. The old barbarian looks at his hand of cards, then at the other players, letting his face show a small imperceptible grin -just long enough for the other players to think they’ve detected a hint of something under the stony exterior. Deception is the art of convincing others that something false is true.

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Using Skills – Arcana

Last week we covered Athletics. After a hiccup in the order, I present to you Using Skills – Arcana! We are now back on schedule.


Using Skills – Arcana

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A wizened scholar pores over an ancient text once thought of little note, but he is beginning to know better. A treasure hunter traces her finger over the sigil set into the chamber wall, remembering the right way to draw the symbol so as to not set off the ancient trap. The warlock repeats a phrase he learned early in his youth, once believing it to be a child’s rhyme but now knowing its true power. Arcana is the domain of arcane lore and secrets; the deep well of knowledge about the power that weaves itself throughout existence.

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Using Skills – Athletics

Welcome to the third part in the Role Play Craft Using Skills series. Last time in this series we covered Animal Handling, and today we’re covering Athletics! I appreciate the feedback on this series so far, and I’m glad a lot of you are finding it useful or enjoyable.

You might notice that we’ve skipped Arcana. This wasn’t intentional – I’m just bad at planning. We’ll cover Arcana next week.


Using Skills – Athletics

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The half-orc carefully chooses another hand-hold on the sheer cliff face, lifting himself little by little toward the ridge above. A kensei leaps from a tree branch far across the skirmish field to land in front of the goblin chief. The sailor, thrown overboard, tries to calmly keep her head afloat amid the storm-chopped water. Athletics is the domain of heroic physical feats against incredible odds.

The Player’s Handbook describes it thus: “Your Strength (Athletics) check covers
difficult situations you encounter while climbing, jumping, or swimming.” (PHB pg.175)

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